img2threejs: image to procedural Three.js

Turn a reference photo into editable, animation-ready Three.js TypeScript—browse the img2threejs converter and procedural gallery.

img2threejs product preview: image to procedural Three.js converter and interactive model showcases
Category
Inspiration
Subcategory
Image to Three.js
Pricing
Freemium

What is img2threejs?

img2threejs rebuilds the object in a reference image as a code-only, procedural, animation-ready Three.js model—TypeScript factories and specs, not opaque mesh downloads. The hosted converter at img2threejs.org offers a Procedural path (editable Three.js drafts) and a Native Mesh path (textured GLB/glTF). Generation can also run under Claude Code, Codex, or OpenCode via the open-source skill. Browse the live showcase to orbit demos and compare each model to its reference photo before you generate your own.

What img2threejs offers

Core capabilities of the converter and showcase.
  1. Procedural Three.js output: Get typed factories and structured specs you can version, review, and wire into a scene—hard-surface objects, characters, and dioramas from a single reference.

  2. Native Mesh export option: When you need a textured asset for a downstream 3D pipeline, Native Mesh mode produces GLB or glTF instead of editable code.

  3. Reference photo side-by-side: Open demos to see the photo each model was reconstructed from, so you can evaluate silhouette, materials, and animation readiness.

  4. Orbit, zoom, and inspect: Review pivots, idle loops, and part hierarchies that make the model animation-ready rather than a static lump.

  5. Agent skill + hosted workflow: Install the open-source skill for Claude Code, Codex, or OpenCode, or use the hosted converter on img2threejs.org for credit-based generation.

How to get started with img2threejs

A practical path from discovery to your first reconstruction.
  1. Browse the gallery or converter

    Open img2threejs.org to scan showcase subjects—cameras, tools, controllers, appliances—and judge fidelity before generating.

  2. Choose Procedural or Native Mesh

    Pick Procedural for editable Three.js TypeScript drafts, or Native Mesh when you need a textured GLB/glTF asset.

  3. Prepare clear reference evidence

    Procedural mode works best with a clean front/side/top board; Native Mesh needs one well-lit image with the full subject visible.

  4. Generate, preview, and export

    Run the hosted flow or the agent skill, review photo-versus-render comparisons, then export TypeScript/JSON or mesh files into your project.

Great for these scenarios

Where img2threejs helps most.
  • Creative coding and Three.js apps

    Land maintainable scene code with named parts, pivots, and materials you can refactor like application software.

  • Product and prop visualization

    Show stakeholders animation-ready 3D from a still before committing to a full mesh or CAD pipeline.

  • Game and simulation prototypes

    Move from a photo to structured hierarchy with addressable parts for controls, collisions, and animation.

  • Agent workflow evaluation

    Decide whether a code-first image-to-3D skill fits your stack versus downloading textured meshes from other tools.

Platform and support notes

Facts to verify on img2threejs.org before you depend on a workflow.
  1. Freemium hosted converter: img2threejs.org offers credit-based Procedural drafts and Native Mesh exports; confirm current pricing and limits on the official site.

  2. Open-source skill: The MIT-licensed upstream skill lives at github.com/img2threejs/img2threejs for Claude Code, Codex, and OpenCode installs.

  3. Best input types: Hard-surface subjects with clear silhouettes work strongest; Procedural prefers three-view boards, Native Mesh prefers one clear normal photo.

  4. Page type: This route is a curated listing at /img2threejs. Conversion, credits, and exports happen on img2threejs.org.

Frequently Asked Questions

Quick answers about this tool—open a question to read more.