Pixactly
Play Pixactly on pixactly.app: draw rectangles to match target width and height in pixels—five-round pixel accuracy game with personal bests.
Tool powered by Can't Unsee on Amanda Hum and Alex Kotliarskyi.
Play the can't unsee game on cantunsee.space: pick the most correct UI between two designs—a UX game for hierarchy, typography, and visual detail.
Scan hierarchy before pixels
Ask which version has clearer heading levels, button emphasis, and content grouping. Most cant unsee rounds punish weak hierarchy before exotic color mistakes.
Check alignment grids first
Misaligned icons, labels, and card edges are frequent traps. Trace vertical and horizontal lines across both options before you commit.
Compare typography, not just fonts
Weight, size, line height, and letter spacing differ subtly. The correct UI usually has consistent type rhythm even when typefaces match.
Use Compare after each pick
The publisher Compare view highlights what you missed. Treat wrong answers as calibration, not failure—especially early in a session.
Watch color contrast pairs
Text on tinted backgrounds and ghost buttons are common. If two options look equal, suspect contrast or state styling (hover, disabled, focus).
Finish the tutorial on cantunsee.space
Tutorial rounds explain scoring quirks before ranked play. Open cantunsee.space in a full tab once to learn the rules.
Can't Unsee focuses on picking the better interface. These related games train adjacent skills—color, spacing, typography, and layout judgment—on Uwarp.
| Game | What you judge | Format | On Uwarp |
|---|---|---|---|
| Can't Unsee | Pick the more correct UI between two near-identical designs | Side-by-side quiz | Play |
| Pixactly | Match target width and height in pixels | Draw rectangles | Pixactly |
| Kern Type | Adjust letter spacing to match reference kerning | Typography scoring | Kern Type |
| Dialed Color | Memorize and match color swatches | Memory + HSB picker | Color game |
Validate contrast on real pairs: When a round hinges on readable text, follow up at /color-contrast with the foreground and background you would ship.
Train color recognition: Use /color-memory-game or /color-game when mistakes involve hue, saturation, or harmony rather than layout.
Practice spacing and type: Try /curated/kern-type for letter spacing and /pixactly for pixel-level dimension judgment between UX game sessions.
Browse design games: See /tools/games for Method of Action vector games, CSS puzzles, and more UX-adjacent trainers.