WebGL Fluid Simulation
Pointer-driven WebGL fluid simulation with real-time ink-style trails—Pavel Dobryakov's fluid demo for motion studies and hero backgrounds.
297 opens
Tool powered by Sansa Temple on Sansa Temple.
Walk a Korean mountain temple in the browser—ambient wind, birds, optional chanting, and moktak sounds. No signup.
Walkable mountain temple scenes: Click the ground or use WASD and arrow keys to move between the gate, forest paths, pond, riverside, bamboo grove, and other spots.
Look, zoom, and pause: Drag to look around, scroll to zoom, and use the bow controls when you want a slower, seated moment in the scene.
Layered ambient and ritual sound: Mix wind and birds, optional chanting for personal listening, and effect sounds such as bells, prayer beads, and moktak.
Shared evening and morning ceremony cues: The publisher schedules communal ceremony listening at 05:00 and 18:00 Korea time; personal chanting yields when that window starts.
Open the scene and wait for the landscape
Give the 3D view a moment to load, then pick a spot such as the gate, forest path, or pond.
Move and look around
Click the floor to walk there, or use WASD and arrows. Drag to look; scroll to zoom on desktop.
Tune the three sound layers
Turn ambient nature on, add personal chanting if you want it, and enable effect sounds for bells, beads, or moktak.
Use bow, beads, or moktak when it fits
Publisher shortcuts cover bowing, prayer beads, clasped hands, and moktak. Prefer a quiet room so the layers stay clear.
Open sansatemple.com in a new tab if the frame stalls
Some networks block third-party iframes or WebGL. The same walk and sound mix run on the official site.
Start with ambient only
Enable wind and birds first, then add chanting or moktak so the mix does not feel crowded.
Prefer headphones outdoors or in busy rooms
Quiet layers sit under speech and traffic; headphones make the temple bed audible.
Watch the ceremony clock if you use personal chanting
When the shared morning or evening ceremony begins, personal listening stops so the communal track can play.
Use a device with WebGL headroom
Dense 3D scenes and multiple audio streams prefer a modern GPU and an updated browser.
Designers studying immersive rest UX: Review how a browser scene paces walking, look controls, and optional ritual interactions.
Developers prototyping ambient WebGL scenes: Use it as a live reference for layered audio, click-to-walk navigation, and ceremony schedules.
Anyone needing a short screen break: Open a quiet walk with nature sound instead of another social feed.
Teams collecting interactive inspiration: Pair with other visual-showcase embeds when building mood boards for calm product moments.
No account wall for the walk
The public scene is meant for immediate rest—no signup to start moving or listening.
Sound and scenes stay on the publisher
Paths, assets, and ceremony timing update on sansatemple.com; this page documents how to use them.
Credit-aware media
The publisher discloses shared-audio licenses and museum-sourced Buddha model notes inside the experience.
“You are free to Share and Adapt the material for any purpose, even commercially, under the terms of Attribution.”
Creative Commons Attribution 4.0: According to Creative Commons, CC BY 4.0 allows reuse when you credit the creator. Sansa Temple lists shared-madang chanting and moktak recordings under CC BY 4.0 with processing notes in the experience. creativecommons.org/licenses/by/4.0/
“Public works marked with Korea Open Government License Type 1 may be used freely, including commercial use, without fee, provided source indication requirements are met.”
Korea Open Government License Type 1: According to Korea’s open-government licensing guidance, Type 1 works allow free use with source credit. The publisher notes National Museum of Korea Buddha models under that type for the in-scene statues. kogl.or.kr/info/license.do#01-tab