Agent Skill · Video

HyperFrames Animation

Use this skill to time entrances, transitions, and scene phases.

  • Open source
  • skills.sh
View on skills.sh

Free and open source. The skill file stays on skills.sh. Uwarp does not host it.

Animation rules for HyperFrames: atomic motion, multi-phase scene blueprints, transitions, and runtime adapters. Row Focus Cards already scripts a finished comparison sequence. Use it when that sequence is the assignment.

Reviewed Oct 29, 2026

HyperFrames Animation listing card on skills.sh

Runs in

  • Claude Code
  • Cursor
  • Codex

Generates with

  • Host agent LLM

Uses tools

  • HyperFrames

What you get

  • Animation rules for HyperFrames: atomic motion, multi-phase scene blueprints, transitions, and runtime adapters.
  • A result you can keep editing after the agent stops.
  • The skill file stays on skills.sh.

Good fit

  • A HyperFrames composition that needs entrance, hold, and exit phases.
  • A designer who will review timing against the voiceover.
  • A designer who will review the result before it is published.

Not for

  • A still page or a slide deck.
  • A Skillry film whose sequence already matches the brief.
  • Hosting the skill file on Uwarp. It stays on skills.sh.
  • Video
  • Motion
  • Open source

About this Skill

Listed on skills.sh as heygen-com/hyperframes/hyperframes-animation. You say Add a three-phase entrance and a scene transition to this HyperFrames composition.

How it works

  1. 1. Open the listing

    Install from the skills.sh page for heygen-com/hyperframes/hyperframes-animation. Uwarp does not host the file.

  2. 2. Bring the brief

    An existing HyperFrames project and the motion you want on screen.

  3. 3. Compare with a finished template

    Row Focus Cards already scripts a finished comparison sequence. Use it when that sequence is the assignment.

When a Skillry template fits better

Row Focus Cards already scripts a finished comparison sequence. Use it when that sequence is the assignment.

What you need before you start

Summarized from the skills.sh listing for HyperFrames Animation. The skill file stays there.

You bring
An existing HyperFrames project and the motion you want on screen.
Dependencies
An agent that can load skills from skills.sh, plus the HyperFrames CLI in the video project.
Outside costs
The skill is free. HyperFrames may meter render usage on its own plan. Uwarp does not set that price.
Last tested
Listed on skills.sh as of Oct 29, 2026. Agents named there include Claude Code, Cursor, and Codex.

Frequently Asked Questions

Quick answers about this tool—open a question to read more.