Remotion to HyperFrames
Use this skill to move an existing scene into HyperFrames.
- Open source
- skills.sh
Free and open source. The skill file stays on skills.sh. Uwarp does not host it.
A porting path from Remotion, Motion Canvas, Lottie, or Three into HyperFrames, with a frame check after the move. Remotion Best Practices stays the right guide when the project should remain a Remotion render.
Reviewed Oct 29, 2026
Runs in
- Claude Code
- Cursor
- Codex
Generates with
- Host agent LLM
Uses tools
- HyperFrames
- Remotion
What you get
- A porting path from Remotion, Motion Canvas, Lottie, or Three into HyperFrames, with a frame check after the move.
- A result you can keep editing after the agent stops.
- The skill file stays on skills.sh.
Good fit
- A scene that already exists in Remotion, Lottie, Motion Canvas, or Three.
- A frame pair you can compare after the port.
- A designer who will review the result before it is published.
Not for
- A new film with no source composition.
- Staying on Remotion, which belongs with Remotion Best Practices.
- Hosting the skill file on Uwarp. It stays on skills.sh.
- Video
- Porting
- Open source
About this Skill
Listed on skills.sh as heygen-com/hyperframes/remotion-to-hyperframes. You say Port this Remotion scene into HyperFrames and check the first and last frames.
How it works
1. Open the listing
Install from the skills.sh page for heygen-com/hyperframes/remotion-to-hyperframes. Uwarp does not host the file.
2. Bring the brief
The source composition and the frames you will use as the check.
3. Compare with a finished template
Remotion Best Practices stays the right guide when the project should remain a Remotion render.
When a Skillry template fits better
Remotion Best Practices stays the right guide when the project should remain a Remotion render.
What you need before you start
Summarized from the skills.sh listing for Remotion to HyperFrames. The skill file stays there.
- You bring
- The source composition and the frames you will use as the check.
- Dependencies
- An agent that can load skills from skills.sh, plus the HyperFrames CLI in the video project.
- Outside costs
- The skill is free. HyperFrames may meter render usage on its own plan. Uwarp does not set that price.
- Last tested
- Listed on skills.sh as of Oct 29, 2026. Agents named there include Claude Code, Cursor, and Codex.